|
|
 |
Vecta
on Interactive TV |
 |
Interactive
Television is the name given to a derivative of digital
television in which various additional facilities enhance
the traditional TV viewing experience. |
| |
| Definitions
of interactivity vary from the "point and
zap" remote operation of TV and VCR
controls, via audience voting and multi-choice
answers to quiz shows, to the fully "lean
forward" games console interaction that
affects the second-to-second viewing experience
within a virtual 3D environment. Core features of
Interactive TV include Video on Demand - either
for "pay as you go for one time access to"
movies and events coverage or for "subscriptions
for several hours access to" a set of
programmes, enhanced TV to supplement the picture
with multiple viewpoints or picture streams and
additional information, innovative advertising
with product placement cues, Internet access for
e-mail and general access, and television-based
shopping - T-Commerce.
Today's
Interactive TV experience is limited by
technology, especially capacity limitations in
the return channel carrying data back to the
broadcaster. However this is being improved and,
in any case, innovative combinations of broadcast
TV with Internet, games consoles and Set
Top Boxes - with or without related shopping
opportunities - may help reverse the declining
trend in TV audiences.
|
| Interactive
TV has the potential to attract a new form of home
shopping audience in which catalogue and routine
grocery shopping are supplemented by news of new
products and special offers, especially with
product placement increasing shopping prompts.
The use of short promotional videos could allow a
wider range of goods to be sold than is possible
by catalogue or Internet PC. It has the potential
to allow TV to win back eyeball time lost over
recent years to games, Internet PC, and video and
also to regenerate advertising revenues but not,
perhaps, in the traditional form. |
|
| |
Our Digital Commerce Experts Network is
dedicated to exploring the key issues related to
developments in digital commerce and entertainment. This
involves projecting the evolution of the competitive
platforms - games consoles, mobile handsets, PC, and TV,
identifying popular applications and understanding
revenue models and valuations. It also requires
identifying issues related to supplier and partner
selection for commerce.
|
| |
Our extended network ensures we have the
expertise to help you solve just about any business or
technology problem.
|
| |
|
| |
More info from: |
Marian.Thomson@vecta5.com |
| |
Vecta Consulting Limited, Mulberry House,
2 The Spinney, Broad Lane,
Cottenham, CAMBRIDGE, CB4 8RN
Tel:
+44 (0) 1954 250222, Fax:
+44 (0) 1954 252333
|
| |
©2001-2005 Vecta Consulting
Limited
|
| |
Vecta5
|
|